Junxuan Bai

白隽瑄

Sports × AI × VR/AR

Bridging Computer Graphics and Sports Science through Immersive Intelligence

Research Affiliate
Institute of Artificial Intelligence in Sports
Capital University of Physical Education and Sports

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ORCID iD iconhttps://orcid.org/0000-0002-7941-0584


Journal Papers

LiteNeRFAvatar: A lightweight NeRF with local feature learning for dynamic human avatar Avatar
Junjun Pan, Xiaoyu Li, Junxuan Bai (co-first author), Ju Dai
Pattern Recognition, Volume 170, 2026
[Video] [Code]

Motion In-Betweening via Recursive Keyframe Prediction Motion Animation
Rui Zeng, Ju Dai, Junxuan Bai, Junjun Pan
Computer Animation and Virtual Worlds, 36(3), e70035, 2025

Motion Editing for Quadruped Characters via Latent Frequency Embedding Motion Animation
Rui Zeng, Junjun Pan, Ju Dai, Yang Gao, Junxuan Bai, Hong Qin
IEEE Transactions on Visualization and Computer Graphics, 2024

Free Editing of Shape and Texture with Deformable Net for 3D Caricature Generation Avatar
Yuanyuan Lin, Ju Dai, Junjun Pan, Feng Zhou, Junxuan Bai
The Visual Computer, 2024

DGFormer: Dynamic graph transformer for 3D human pose estimation Motion
Zhangmeng Chen, Ju Dai, Junxuan Bai, Junjun Pan
Pattern Recognition, 152, 2024
[Code]

Foot-constrained spatial-temporal transformer for keyframe-based complex motion synthesis Motion Animation
Hao Li, Ju Dai, Rui Zeng, Junxuan Bai, Zhangmeng Chen, Junjun Pan
Computer Animation and Virtual Worlds, e2217, 2023.

KD-Former: Kinematic and dynamic coupled transformer network for 3D human motion prediction Motion
Ju Dai, Hao Li, Rui Zeng, Junxuan Bai, Feng Zhou, Junjun Pan
Pattern Recognition, 143, 2023.
[Code]

Diverse Dance Synthesis via Keyframes with Transformer Controllers Motion Animation
Junjun Pan, Siyuan Wang, Junxuan Bai, Ju Dai
Computer Graphics Forum, 40(7): 71-83, 2021.
[PDF] [Slides] [Presentation] [Code]

EmoDescriptor: A hybrid feature for emotional classification in dance movements Motion Sports-AI
Junxuan Bai, Rong Dai, Ju Dai, and Junjun Pan
Computer Animation and Virtual Worlds, 32(6), 2021.
[PDF] [Video]

Interactive animation generation of virtual characters using single RGB-D camera Animation Immersive
Ning Kang, Junxuan Bai (co-first author), Junjun Pan, and Hong Qin
The Visual Computer, 35(6-8): 849-860, 2019.
[PDF] [Presentation]

Novel metaballs-driven approach with dynamic constraints for character articulation Animation
Junxuan Bai, Junjun Pan, Yuhan Yang, and Hong Qin
SCIENCE CHINA Information Science, 61(9): 094101:1-094101:3, 2018.
[PDF] [Slides] [Video]

Essential techniques for laparoscopic surgery simulation Immersive Medical-VR
Kun Qian, Junxuan Bai, Xiaosong Yang, Junjun Pan, Jian-Jun Zhang
Computer Animation and Virtual Worlds, 28(2), 2017.

Real-time haptic manipulation and cutting of hybrid soft tissue models by extended position-based dynamics Immersive Medical-VR
Junjun Pan, Junxuan Bai, Xin Zhao, Aimin Hao, and Hong Qin
Computer Animation and Virtual Worlds, 26(3-4): 321-335, 2015.
[PDF]


Conference Papers

BounceCoach: Real-Time Basketball Dribble Training with On-Site Large Language Model Guidance Immersive Sports-AI
Ruoyi Zhao, Li Hua, Yixuan Nan, Yiming Wang, Junxuan Bai (joint corresponding author), Jin Li, Feng Zhou
2026 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Poster, 2026

Attribute-Decomposable Motion Compression Network for 3D MoCap Data Motion
Zengming Chen, Junxuan Bai (co-first author), Ju Dai
Data Compression Conference (DCC) 2022, Full paper, 2022
[PDF] [Slides]

3D-CariNet: End-to-end 3D caricature generation from natural face images with differentiable renderer Avatar
Meijia Huang, Ju Dai, Junjun Pan, Junxuan Bai, Hong Qin
Pacific Graphics 2021, Short paper, 2021
[PDF]

Human motion synthesis and control via contextual manifold embedding Motion Animation
Rui Zeng, Ju Dai, Junxuan Bai, Junjun Pan, Hong Qin
Pacific Graphics 2021, Short paper, 2021
[PDF]

Flower factory: a component-based approach for rapid flower modeling Animation
Siyuan Wang, Junjun Pan, Junxuan Bai, Jinglei Wang
ISMAR 2020: 12-23, Conference paper, 2020
[PDF] [Presentation]

Real-time animation and motion retargeting of virtual characters based on single RGB-D camera Immersive Animation
Ning Kang, Junxuan Bai, Junjun Pan, Hong Qin
VR 2019: 1006-1007, Poster, 2019

Virtual reality based laparoscopic surgery simulation Immersive Medical-VR
Kun Qian, Junxuan Bai, Xiaosong Yang, Junjun Pan, Jian-Jun Zhang
VRST 2015: 321-335, Conference paper, 2015

Dissection of hybrid soft tissue models using position-based dynamics Immersive Medical-VR
Junjun Pan, Junxuan Bai, Xin Zhao, Aimin Hao, and Hong Qin
VRST 2014: 219-220, Poster, 2014