Ph.D in Computer Science
Research Affiliate
Institute of Artificial Intelligence in Sports (IAIS)
Capital University of Physical Education and Sports (CUPES)
I am a lecturer at the Institute of Artificial Intelligence in Sports (IAIS), Capital University of Physical Education and Sports (CUPES). Before joining CUPES, I was a researcher at China Mobile Research Institute (CMRI). I received my Ph.D. in computer Science in 2021 from State Key Laboratory of VR Technology and Systems, Beihang University.
My research interests include 3D Human Motion, Character Animation, Human Emotion, Virtual Surgery and all other relevant topics in Computer Graphics and Virtual Reality. Currently, I'm focusing on topics in human motion and sports.
[2024-11] Our papers, "Motion Editing for Quadruped Characters via Latent Frequency Embedding", is published on IEEE Transactions on Visualization and Computer Graphics. The information can be seen at this link.
[2024-05] Our papers, "Free editing of Shape and Texture with Deformable Net for 3D Caricature Generation", is published on The Visual Computer. The information can be seen at this link.
[2024-03] Our papers, "DGFormer: Dynamic graph transformer for 3D human pose estimation", is published on Pattern Recognition. The information can be seen at this link.
[2023-09] Our papers, "Foot-constrained spatial-temporal transformer for keyframe-based complex motion synthesis", is published on Computer Animation and Virtual Worlds. The information can be seen at this link.
[2023-07] Our papers, "KD-Former: Kinematic and Dynamic Coupled Transformer Network for 3D Human Motion Prediction", is published on Pattern Recognition. The information can be seen at this link.