Ph.D in Computer Science
Research Affiliate
Institute of Artificial Intelligence in Sports (IAIS)
Capital University of Physical Education and Sports (CUPES)
I am a lecturer at the Institute of Artificial Intelligence in Sports (IAIS), Capital University of Physical Education and Sports (CUPES). Previously, I was a researcher at China Mobile Research Institute (CMRI). I obtained my Ph.D. in Computer Science in 2021 from State Key Laboratory of VR Technology and Systems at Beihang University.
My research interests encompass 3D Human Motion, Character Animation, Deep Learning, Emotion Recognition, Virtual Surgery, and relevant Computer Graphics and VR/AR topics. Presently, I am concentrating on deep-learning-driven human motion modeling and sports-related applications.
Reviewer: IEEE VR, ISMAR, VRST, CASA, TVC, CAVW, IEEE SPL, AAAI, ECAI
[2025-06] Our papers, "LiteNeRFAvatar: A lightweight NeRF with local feature learning for dynamic human avatar", is accepted by Pattern Recognition. The information can be seen at this link and the demo video can be found at this link.
[2025-05] Our papers, "Motion In-Betweening via Recursive Keyframe Prediction", is published on Computer Animation and Virtual Worlds. The information can be seen at this link.
[2024-11] Our papers, "Motion Editing for Quadruped Characters via Latent Frequency Embedding", is published on IEEE Transactions on Visualization and Computer Graphics. The information can be seen at this link.
[2024-05] Our papers, "Free editing of Shape and Texture with Deformable Net for 3D Caricature Generation", is published on The Visual Computer. The information can be seen at this link.
[2024-03] Our papers, "DGFormer: Dynamic graph transformer for 3D human pose estimation", is published on Pattern Recognition. The information can be seen at this link.